The discovery sprint that prevents expensive rework.
Discovery is where the project gets cheaper. The more honest the sprint, the fewer surprises later.
A good discovery sprint is not a presentation exercise. It is a decision-making session. The goal is to learn enough about the business, the users, the constraints, and the likely risks to avoid building a confident version of the wrong thing.
The sprint should end with sharper scope, not bigger scope. We want the team to know what matters, what can wait, and what should never be included in the first release. That level of clarity makes the build phase calmer and the launch far more predictable.
When discovery is done well, it feels like the project suddenly has edges. The design team knows what to explore, the engineering team knows what to estimate, and the client knows what success actually looks like. That is the point where momentum becomes real.